Hybrid
(Some courses online and some in-person on Denton campus)
The User Experience Design (UXD) in the AI Age Graduate Academic Certificate program prepares students to create intuitive, inclusive, and data-informed digital experiences in an increasingly AI-driven world. Through coursework in user research, usability testing, information architecture, human-centered design, and AI-assisted design methodologies, students gain practical skills to design and evaluate innovative digital products and services. The interdisciplinary curriculum combines theory with hands-on experience using industry-standard tools and emerging AI technologies for prototyping, analytics, and user experience optimization. Graduates will be equipped to lead UX initiatives across technology, healthcare, government, education, transportation, and other rapidly evolving industries.
What You'll Learn
Students in the User Experience Design (UXD) in the AI Age Graduate Academic Certificate program learn how to research, design, and evaluate digital experiences that are effective, accessible, and user-centered. The program develops expertise in usability testing, information architecture, UX analytics, AI-assisted design tools, rapid prototyping, and ethical AI practices.
Through hands-on projects and industry-relevant technologies, students gain the skills needed to create innovative digital products and lead user experience strategies in a wide range of professional settings.
Certificate Courses
All 12 credit hours of coursework taken for the User Experience Design (UXD) in the AI Age GAC can be applied to the following graduate degree:
M.S. in Information Science.
Course Requirements
Required Courses (Students will complete all of the following courses):
Note: This course is offered online.
Course Description:
This graduate-level course provides an in-depth exploration of usability and user
experience metrics with a focus on meeting the needs of enterprise clients, technical
users, and individual users. Students will learn how to evaluate websites, mobile
applications, enterprise software, dashboards, customer portals, infrastructure platforms,
and information systems using evidence-based UX methods. The course covers usability
testing, heuristic evaluation, card sorting, tree testing, UX statistics, performance
metrics, issue-based metrics, self-reported metrics, behavioral analytics, and AI-assisted
UX tools.
Students will examine how UX metrics support product adoption, workflow efficiency,
error reduction, audit readiness, user trust, customer satisfaction, and business
value in enterprise technology settings. They may engage in real or simulated enterprise
client consulting to understand business goals, technical workflows, user roles, evaluation
questions, and stakeholder expectations. Hands-on projects reinforce user-centered
evaluation, client needs analysis, technical product evaluation, data interpretation,
stakeholder communication, and professional consulting practice. By the end of the
course, students will be prepared to evaluate complex digital products and enterprise
software, identify usability and workflow problems, and provide evidence-based recommendations
that improve user satisfaction, operational efficiency, product quality, and client
outcomes.
Course Objectives:
By completing this course, students will be able to:
- Identify usability and user experience needs of enterprise clients, technical users, individual users, and key stakeholders.
- Explain how UX metrics support user satisfaction, product adoption, workflow efficiency, error reduction, compliance, and business performance.
- Evaluate websites, mobile applications, enterprise software, dashboards, customer portals, infrastructure platforms, and information systems using evidence-based UX methods.
- Select and apply appropriate UX methods, including usability testing, heuristic evaluation, card sorting, tree testing, UX analytics, and AI-assisted evaluation.
- Analyze performance-based, issue-based, self-reported, behavioral, and tree testing metrics to identify usability, accessibility, workflow, documentation, and design problems.
- Translate UX evidence into actionable recommendations for users, product teams, IT leaders, executives, and enterprise clients.
- Prepare professional UX reports, executive summaries, severity matrices, and stakeholder presentations that connect user experience findings to client needs and organizational goals.
Course Format:
This course is offered 100% online through Canvas and is designed to be applied, interactive,
and client-oriented. Students will learn through online modules, readings, lectures,
discussions, quizzes, hands-on assignments, guest speaker sessions, case studies,
and applied UX evaluation projects. Students may engage with real or simulated enterprise
clients to understand business goals, technical environments, user workflows, product
challenges, and evaluation priorities. The course prepares students to contribute
to UX research, product analytics, enterprise software evaluation, technical consulting,
and client-facing roles in organizations that build and support large-scale digital
systems.
Note: This course is offered in-person at UNT Denton campus.
Course Description:
This graduate-level course is taught only during the fall semester. Facilitated alongside
ADES 5420 (Human-Centered Interaction Design), this course helps students in the MA
in IxD program and across the UNT landscape develop both the conceptual understandings
and practical skills necessary to realize effective interaction design outcomes. As
this set of learning experiences evolves, students will learn how and why fundamental
interaction design principles and methods can improve the usability and adaptability
of digital interfaces. As this is a project-based course, each student enrolled in
it will be responsible for identifying and framing an opportunity to develop, design,
test, re-design, and re-test a new interactive product or service system and the interface
that enables its operation(s). By semester’s end, this project will be realized as
a mid-fidelity prototype supported by a case study report.
Course Objectives:
By completing this course, students will be able to develop an interactive product
or service system that effectively incorporates broadly and deeply informed knowledge
of and about:
- how and why physical, perceptual, and cognitive human factors affect the usability
of various types of interface designs, - how and why the management of cognitive load and mental effort should be accounted for in interaction design processes
- how and why prioritizing recognition over recall is essential to the evolution of effective interaction design processes
- how and why aligning the design of a given interactive system or interface should align with extant mental models
- the necessity of ascertaining how and why the needs and wants of a specific group
of users should align with the particular functions and features of whatever product
or service system is being designed for them (or, more desirably, with them…) - ways to create and test the affordances and signifiers (by engaging in various types
of prototyping) that will constitute a given interactive product or service system
to positively affect design decision-making
Course Format:
The calendrical structure of this course is designed so that weekly lectures, discussions,
and readings can effectively contextualize and guide the week-to-week, interactive
product or service system development and design processes described above. The opening
portions of each weekly, three-hour, evening-based, class session will be devoted
to the facilitation of lectures and critical dialogue. The latter portion of each
of these class sessions will be devoted to constructive, critical exchanges between
individual students and the instructor and small groups of three to four students
each. These exchanges will be centered around the design decisions each student will
have made week-to-week as they engage in the iterative, heuristically guided decision-making
processes necessary to develop a mid-fidelity prototype and case study report that
effectively:
1. Showcases the essential functions and features of whatever they will have designed
and constructed as an interactive product or service system, and
2. Articulates/explains how and why key design decisions were made in the manner
that they were as that student’s project progressed over the course of the semester.
Elective Courses (Select two courses from the list that appears below):
Note: This course is offered online.
Course Description:
This graduate-level course provides an in-depth exploration of information architecture
with a focus on organizing, structuring, labeling, designing, and documenting information
in complex digital environments. Students will learn how to analyze user needs, business
goals, content types, and organizational contexts to develop effective information
structures for websites, applications, digital libraries, enterprise portals, knowledge
bases, and AI technologies.
The course covers organization systems, labeling systems, navigation systems, search
systems, metadata, taxonomy, content inventory, content modeling, card sorting, tree
testing, sitemap development, wireframe documentation, navigation design, and IA evaluation.
Students will also learn how to document IA decisions through professional design
tools such as Figma, including sitemaps, navigation models, page structures, user
flows, low-fidelity wireframes, and content organization diagrams.
Students will examine how strong information architecture supports findability, content
governance, user navigation, digital service quality, and scalable content management.
Hands-on projects reinforce content organization, taxonomy development, navigation
design, search structure, user-centered information design, and professional IA deliverables.
By the end of the course, students will be prepared to design, document, evaluate,
and improve information structures that support access, navigation, and content discovery
across digital products and services.
Course Objectives:
By completing this course, students will be able to:
- Explain core principles and components of information architecture, including organization, labeling, navigation, search, metadata, taxonomy, and content structure.
- Analyze user needs, organizational goals, content types, and business requirements for digital information environments.
- Design organization, labeling, navigation, and search systems that improve findability, usability, content discovery, and information access.
- Develop professional IA deliverables, including content inventories, sitemaps, taxonomies, metadata structures, content models, user flows, and navigation models.
- Apply IA research methods, including card sorting, tree testing, content analysis, and IA evaluation, to support evidence-based design decisions.
- Use tools such as Figma to create sitemaps, wireframes, page structures, navigation flows, and content organization diagrams.
- Prepare client-ready IA reports and redesign proposals that communicate content structure problems, navigation recommendations, taxonomy decisions, and evidence-based improvements.
Course Format:
This course is applied, interactive, and project-based. Students will learn through
readings, lectures, case studies, discussions, hands-on IA exercises, design tool
demonstrations, and applied information architecture projects. Assignments may include
website or application analysis, content inventory, card sorting, tree testing, sitemap
development, taxonomy design, navigation redesign, Figma-based wireframe documentation,
and IA evaluation reports.
Students may work with real or simulated clients to assess content organization problems,
identify navigation needs, design improved information structures, and present evidence-based
IA recommendations. The course prepares students to communicate IA decisions through
professional reports, visual diagrams, sitemaps, navigation models, wireframes, and
client-ready design documentation.
Note: This course is offered online.
Course Description:
This graduate-level course explores how Artificial Intelligence (AI), AI-Generated
Content (AIGC), and emerging design AI technologies are transforming UX design and
the digital product development lifecycle. Students will learn how to use AI to support
user research, customer requirements analysis, market trend discovery, ideation, visual
concept generation, UX writing, wireframing, prototyping, interface design, design-to-code
workflows, usability evaluation, accessibility review, personalization, and iterative
product improvement.
Students will work with AI technologies such as large language models, multimodal
AI tools, generative image tools, AI prototyping platforms, AI website builders, design-system
assistants, recommendation engines, and AI-enabled UX research platforms. The course
examines how AI can accelerate design exploration, synthesize user feedback, support
front-end implementation, and produce client-ready UX deliverables. Students will
also evaluate limits of AI-generated design outputs, including bias, privacy, data
quality, hallucination, explainability, accessibility, governance, and overreliance
on automation.
Through hands-on exercises, case studies, workshops, and applied projects, students
may work with real or simulated enterprise clients to define UX problems, apply AI
tools across the lifecycle, evaluate design alternatives, and present evidence-based
recommendations. By the end of the course, students will be prepared to responsibly
use AI technologies to create, evaluate, and improve digital products and intelligent
user experiences.
Course Objectives:
By completing this course, students will be able to:
- Explain foundational concepts of AI, AIGC, multimodal AI, and design AI in UX.
- Apply AI tools across research, requirements analysis, ideation, design, prototyping, implementation support, testing, and iteration.
- Use AI-assisted methods to analyze customer requirements, user feedback, market trends, text, image, video, and behavioral data.
- Develop AI-supported wireframes, prototypes, interface concepts, UX content, visual assets, and website design solutions.
- Use design AI to support design systems, front-end design, accessibility review, and design-to-development handoff.
- Conduct AI-enhanced UX evaluation to identify design, content, accessibility, workflow, and user experience problems.
- Critically evaluate ethical, social, bias, privacy, data quality, explainability, and governance challenges in AI-empowered UX design practice.
Course Format:
This course is applied, interactive, and project-based. Students will learn through
readings, discussions, hands-on AI tool exercises, case studies, workshops, and applied
AI-empowered UX design projects. Assignments include AI research analysis, AI-assisted
concept generation, AI-supported prototyping, website or interface development support
activities, a midterm workshop, a final project, and a final presentation. The course
prepares students for AI-assisted UX design, digital product design, enterprise software
innovation, technical consulting, and client-facing roles.
Note: This course is offered in-person at UNT Denton campus.
Course Description:
This graduate-level course is only taught during the fall semester. It introduces MA in IxD (Interaction Design) candidates and other UNT graduate
students to knowledge-construction approaches and methods that are rooted in and guided
by what designers refer to as “human-centered problem framing.” The learning experiences
that transpire as this course evolves have been designed to help students gain the
understandings necessary to better comprehend—rather than assume—how and why particular
human needs and wants should be accounted for and examined within a given situation
or set of circumstances. These analyses and assessments are then utilized to help
students develop and critically explore a wide variety of ideas that could positively
affect this situation or set of circumstances. Finally, these ideas become the “fuel”
that guides the design of physical or digital prototypes, or some combination of both,
that can be tested and improved and tested and improved again until they are ready
to be realized as design process outcomes suitable for implementation or potential
manufacture.
Course Objectives:
By completing this course, students will be able to:
- effectively engage in the kinds of observational and interactive research necessary
to uncover hidden frustrations among specific user groups and audiences - construct knowledge about how analyzing the real-world experiences of these people can yield understandings that guide effective design decision-making
- work within a cross-functional team to generate a multiplicity of original product,
service, and/or system ideas in a non-judgmental environment, and then synthesize
these into tangible, actionable concepts that are informed by the knowledge
of the entire group - engage in the kinds of “build-to-think” and “rapid experimentation” methods that guide
the practice of creating quick, roughly functional mockups, such as simple sketches,
paper prototypes of interfaces, and basic models, that allow a wide variety
of ideas to be tested early in the design process (this type of “rapid prototyping” and “usability testing” teaches students to assess what’s working and what’s failing before lots of time and money are spent on developing something that is flawed) - present the ideas they’ve developed in ways that enable them to be effectively understood and then implemented or created/manufactured either by those who comprised their user-groups or audiences, and/or those whose financial and logistical support would be necessary to realize and sustain them.
Course Format:
This course meets once per week from 6:30 to 9:20 pm on a night that is yet to be
determined, and is structured into two subsequent, eight-week sections. The first
entails a series of lectures by the course instructor that introduces students to
key aspects of human-centered problem framing, user research, idea generation, prototyping,
and usability testing. These will provide the means for students working in teams
of three or four to identify and frame a “problematic or undesirable” situation or
set of circumstances that they wish to design a product, service, or system to address.
The second section involves the student teams working to develop and prototype ideas
that become manifest as a tangible product, service, or system, and then formulating
and showcasing a “pitch presentation” of whatever they will have developed to a critical
audience of design faculty and User Experience and Interaction Design professionals.
Note: This course is offered in-person at UNT Denton campus.
Course Description:
This graduate-level course is only taught during the spring semester. Throughout the course, graduate students from the MA in Interaction Design
(IxD) program and other disciplines will work individually and in teams of three or
four to apply insights gained through evidence-based, design-led research. They will
use this knowledge to inform the design decisions required to create or improve one
to three service design systems. These students will also be challenged to engage
in broadly informed, secondary research to:
- guide competitive analyses,
- prevent redundant work,
- identify gaps in previous endeavors as a means to justify new inquiries, and
- construct the theoretical foundations necessary to build credible, well-framed research
As each course project evolves, students will utilize the knowledge and understandings they will have constructed and discovered to improve or invent the features, functions, and organizational structures inherent in these service design systems. These “improvements and inventions” will occur as each project is cyclically prototyped and tested. By the end of the semester, each student will emerge with one to three case studies that showcase their abilities to engage in the variety of design processes necessary to realize an effective and efficient service design system.
Course Objectives:
By completing this course, students will be able to:
- effectively formulate and engage in empathetically guided research approaches and methods in ways that yield useful and usable knowledge about a given user group or target audience
- engage in the types of initial, wide-spectrum research and analysis necessary to identify problematic service systems, or specific aspects of them, and then understand the contextual factors and conditions that affect these
- expand their abilities to interact with others—both as study participants and research partners or project collaborators—in ways that enhance their knowledge regarding how and why people unlike themselves perceive particular situations as they do (and then act on these perceptions)
- evolve their respective abilities to merely “perform as directed” within or according to a given set of external project parameters to the point where they are able to viably and reliably contribute to the actions undertaken by a design and development team.
Course Format:
This course meets once per week from 6:30 to 9:20 pm on a night that is yet to be
determined. Each class session will begin with an instructor-led presentation and
discussion. Students and student teams will then present and critically discuss the
progress of their service design projects, which will be showcased as prototypes in
various stages of development. The latter portion of the semester will likely be devoted
to undertaking service design project work on behalf of one or more of our Department
of Design’s industry partners (in this/these instances, the entire class roster may
work on a single project, with small groups assigned to specific aspects of that project).
Note: This course is offered in-person at UNT Denton campus.
Course Description:
This graduate-level course is almost always taught in the fall semester, although
it is occasionally taught in the spring semester. The learning experiences that comprise
it provide MA in Interaction Design students and other graduate students across UNT
three to five opportunities during a 16-week semester (including exam week) to build
the knowledge needed to develop complex visual information systems, graphically explicit
diagrams, and instructional materials. Students then apply this knowledge by engaging
in project-based activities that challenge them to design and implement these on behalf
of particular groups of audiences and/or users and stakeholders. The goal of each
of these activities is not merely to visualize complex data sets to allow these audiences
and users to glean denotative meaning (“a home is a place where someone lives”), but
to allow them to glean connotative meaning (“a specific home is warm/cool, cozy, safe,
and welcoming”). By the end of the semester, students in ADES 5450 will have developed
at least two interactive, information design systems. These should not only communicate
essential meaning effectively to a specific audience, but also influence how these
people perceive, then reflect upon, and finally act (or refrain from acting) on whatever
has been presented.
Course Objectives:
By completing this course, students will be able to:
- effectively analyze common data domains (text, cartography, networks, multivariate analog and digitally facilitated sources) to discern essential patterns and relationships in ways that can effectively guide the construction of information design systems that function as either analytical tools, storytelling systems, or both
- engage in iteratively structured design decision-making processes that allow them
to evolve from initial ideation/idea generation project phases to rough sketching/initial prototyping to final realization as interactive, visually communicative systems - develop their abilities to guide the iterative development of narratives that allow
specific audiences to compare, contrast, and contextualize complex data domains
and data sets in ways that allow them to analyze and synthesize these into useful
and usable information, and—eventually—understandings - learn to classify information gleaned from their critical analysis of various data sets into the following six structural rubrics (that then guide how a given information-based “story” should most effectively be structured): hierarchical, relational, temporal, spatial, spatial-temporal, and textural
- physically design data domains and sets into well-constructed systems manifest as
and/or comprised of statistical charts, graphs, maps, diagrams, interactive products
and experiences, and video and aural shorts, or some combinations of these
Course Format:
This course meets once per week from 6:30 to 9:20 pm on a night that is yet to be
determined. Each class session will begin with an instructor-led presentation and
discussion. Students and/or student teams will then present and critically discuss
the progress of whatever project-based challenge they’re addressing according to the
course schedule. The first portion of the semester will be devoted to individual student
projects, while the latter portion of the semester will be devoted to projects that
will be addressed by teams of three or four students who possess varied academic and
professional backgrounds.
Prerequisites
There are no prerequisites.
The UX and usability course gave me practical experience applying user-centered design principles. One of the most meaningful experiences during INFO 5735 was leading the NetDragon 101 Education PPT project under Dr. Wang's guidance.
I gained hands-on experience collecting and analyzing user feedback at the Texas Library Association conference and communicating findings to support product and design decisions. This experience strengthened my research and communication skills and showed me how user insights can drive meaningful improvements and informed decision-making.
Career Fields
UX research, UX design, interaction design, information architecture, product design, UI design, content strategy, and digital strategy. This GAC prepares professionals to use AI to improve research, design, testing, and user-centered digital innovation
Apply Today
- Apply HERE with the UNT GradCAS (Centralized Application System)
- International students must also review the International Admissions page for additional required documents.
- Transcripts: Request transcripts from all colleges and universities attended through UNT GradCAS.
For transcript questions, please contact graduateschool@unt.edu
Note: Students who are awarded Graduate Academic Certificates and later apply for admission to the M.S. in Information Science program will be required to submit any additional documents required by the specific program.
Current Graduate Students seeking Concurrent Enrollment
Students MUST be admitted to an academic certificate program in order for the certificate to be awarded.
If you are a current UNT student and you are applying for a GAC please email ci-advising@unt.edu to submit your request to add a GAC to your degree plan.
If you do not complete the application prior to your graduating semester, the Toulouse Graduate School will not accept your request for the certificate.
Once You Are Admitted
Once admitted, you will be assigned an advisor who will assist you in getting enrolled for classes and beginning the Graduate Academic Certificate Program.
Academic Certificate Completion Form and Request to Receive Your Certificate
Once you complete your course work, please submit the Request for Graduate Academic Certificate of Completion form to receive your certificate.
Contact
| Title | Contact | |
|---|---|---|
| Director, B.S. in Information Science Program | Dr. Xin Wang | xin.wang@unt.edu |
| Asst. Dir., Academic Advising | Rachel Hall | CI-Advising@unt.edu |
| Chair, Department of Information Science | Dr. Mark Albert | mark.albert@unt.edu |
The UX and usability course gave me practical experience applying user-centered design
principles. One of the most meaningful experiences during INFO 5735 was leading the
NetDragon 101 Education PPT project under Dr. Wang's guidance.